@startuml
sprite $oil_well [48x48/16] {
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}


!define FA6_OIL_WELL(_alias) ENTITY(rectangle,black,oil_well,_alias,FA6 OIL_WELL)
!define FA6_OIL_WELL(_alias, _label) ENTITY(rectangle,black,oil_well,_label, _alias,FA6 OIL_WELL)
!define FA6_OIL_WELL(_alias, _label, _shape) ENTITY(_shape,black,oil_well,_label, _alias,FA6 OIL_WELL)
!define FA6_OIL_WELL(_alias, _label, _shape, _color) ENTITY(_shape,_color,oil_well,_label, _alias,FA6 OIL_WELL)
skinparam folderBackgroundColor<<FA6 OIL_WELL>> White
@enduml